Singular Account Rule
Fair competition across Gray Doom's toroidal shards requires that every commander commands exactly one industrial presence per active theater.
- 1.1 One Account Per World: Each player is strictly permitted to register, own, and operate exactly one (1) account per active game world shard. Creating or managing secondary accounts on the same world—regardless of motive—is strictly prohibited.
- 1.2 Multi-Accounting Ban: Controlling multiple accounts on the same shard through proxy networks, virtual private networks (VPNs), device masking, or credential rotation constitutes fraudulent operation and triggers automatic suspension of all associated entities.
- 1.3 Shared Network / Household Declaration: Commanders operating from a shared local network (e.g., household family members, university dormitories, corporate networks) must explicitly register their co-located status in account settings before initiating interactions.
- 1.4 Co-Location Interaction Restrictions: Accounts declared on a shared network may never reinforce each other, exchange resources via market caravans, or coordinate assaults against the same sector coordinate within any 4-hour operational window.
Authorized Account Sitting
To accommodate real-world commitments and tactical continuity, commanders may delegate temporary administrative custody through the official in-game Sitter system.
- 2.1 Sitter Capacity: An account may assign a maximum of two (2) authorized Sitters belonging to their own alliance or recognized defense confederacy. A player may act as a Sitter for no more than two (2) accounts concurrently.
- 2.2 Permitted Sitter Actions: Sitters are authorized to queue industrial building upgrades, train defensive infantry/cavalry units, organize internal trade deliveries, and shelter resources within defensive crannies and bunkers.
- 2.3 Prohibited Sitter Actions: Sitters may NOT spend Commander Gold or Silver without an authenticated secondary security PIN, demolish existing infrastructure, alter alliance diplomacy, or launch offensive raids against third-party commanders or their own primary account.
- 2.4 14-Day Consecutive Limit: Sitter custody may not exceed fourteen (14) consecutive calendar days. Accounts exceeding this threshold without direct owner authentication enter an administrative dormant state and cannot receive incoming trade convoys.
Dual-Commander Operations
Competitive 24/7 sector defense often requires multiple operators collaborating under a single high-intensity command center.
- 3.1 Dual-Commander Quota: Up to three (3) distinct human operators may be linked to a single registered account as designated Co-Commanders ("Duals").
- 3.2 Unique Sub-Credentials: Dual operators must log in using distinct sub-account credentials linked to the master callsign. Sharing master passwords or session tokens across third-party communication channels is strictly forbidden.
- 3.3 Exclusivity Invariant: Any individual acting as a Dual operator on an account is legally barred from owning, operating, or sitting any other account on that identical game world shard.
Resource Pushing & Market Limits
Economic warfare must reflect industrial logistics, not predatory siphon accounts or artificial funneling ("twinking").
- 4.1 Algorithmic Push Protection: Market deliveries between accounts are bounded by dynamic server formulas based on population ratios, alliance seniority, and sector distance.
- 4.2 Daily Net Transfer Ceiling: Daily unilateral resource transfers to any single commander cannot exceed three (3) hours of the recipient settlement's total production yield, unless a formal Mutual Defense Pact has been recorded on the server for seven (7) or more days.
- 4.3 Market Ratio Boundaries: All open and direct market transactions must adhere to exchange ratios between 1:1 and 1:2. Extreme merchant trades (such as 1:3 or 1:4) intended to transfer wealth disproportionately will be automatically rejected.
- 4.4 Prohibition of Private Farming: Arranging with friendly or compliant puppet settlements to leave defenses open for deliberate plunder ("private farms") is classified as illegal multi-accounting and results in immediate warehouse confiscation.
- 4.5 Crop / Provision Feeding Protocols: Supplying provisions to stationed alliance garrison reinforcements is permitted up to the exact hourly upkeep consumed by those garrisoned forces. Overfeeding garrisons to accumulate surplus resources is prohibited.
Combat Protocol & In-Game Communications
Warfare on Gray Doom's toroidal map is unsparing and continuous, but must remain confined to authentic strategic competition.
- 5.1 Discrete 1-Second Arrival Ticks: Combat movements resolve strictly on 1.000-second server boundaries. Waves dispatched within the same second resolve chronologically based on departure timestamp and origin distance.
- 5.2 Packet Flooding Ban: Dispatching hundreds of micro-attacks containing single conscript scouts or disposable units per minute with the primary intent to lag target browser clients or exhaust notification feeds is strictly prohibited as malicious service disruption.
- 5.3 Zero Harassment Policy: In-game communications, chat channels, settlement designations, and alliance manifestos must adhere to strict sportsmanship standards. Hate speech, discrimination, real-world threats, blackmail, and doxxing result in immediate permanent expulsion.
- 5.4 Extortion Boundaries: While demanding resources or military concessions within in-game diplomacy is a legitimate aspect of grand strategy, demanding real-world currency, external services, or personal identity disclosures is classified as criminal extortion.
Anti-Botting, Scripts & Third-Party Software
Gray Doom employs an uncompromising Zero-Automation Charter to safeguard the integrity of player time and tactical investment.
- 6.1 Strict Automation Ban: The use of browser extensions, automated scripts (e.g. Tampermonkey, Greasemonkey), headless web crawlers, auto-building queue daemons, automated raiding loops, or keyboard macros is strictly forbidden.
- 6.2 Telemetry & Entropy Audits: Client interaction cadences, click delta distributions, pointer trajectories, and command timings are audited server-side. Human play exhibits natural entropy; robotic loops triggering zero-variance intervals will be automatically isolated.
- 6.3 Permitted Tools: Players are permitted to utilize clean, external mathematical calculators and combat simulators that do not interface directly with the authenticated game DOM or dispatch commands on the player's behalf.
Penalties, Multi-Hunter Governance & Appeals
Multi-Hunters are authorized administrative arbiters responsible for investigating suspicious patterns, maintaining fair shard conditions, and executing sanction ladders.
| Sanction Tier | Infraction Type | Administrative Remedy | Account Impact |
|---|---|---|---|
| Tier 1: Warning | Minor resource pushing, undeclared shared IP network | Warehouse seizure up to 33%, formal administrative caution | 48h market lockout, account remains playable |
| Tier 2: Suspension | Confirmed bot automation, dual sitting violations | Forfeiture of secondary expansion settlements, troop demobilization | 72h total attack lockout, public sanction record |
| Tier 3: Capital Ban | Severe multi-accounting, packet flooding, hate speech | Permanent account deletion, gray zone coordinate reclamation | Hardware and IP subnet ban from all future shards |
Appeals Procedure
Any commander penalized under these directives holds the right to file a formal appeal within forty-eight (48) hours of sanction execution:
- Appeals must be submitted exclusively via the official Support Ticket Portal under the "Multi-Hunter Appeal" category.
- Appellants must state their account callsign, active world shard, and objective evidence contesting the algorithmic or human audit.
- Appeals are reviewed by a Senior Multi-Hunter distinct from the officer who issued the initial ruling to guarantee impartiality. The Senior Arbiter's verdict is final.