REGISTERED WORLD ACCESS
Enter your world
Use an account from a configured world. Enrollment opens after that world's generated terrain and start time are ready. Operational theaters are synchronized continuously by Sector Command.
Check enrollment and create an account
Recover an account
Use a recovery code saved while signed in. A used code cannot be reused.
Account recovery
Confirm your password, then save the code somewhere private. It is shown once; generating another invalidates the old one.
This registered-world workspace supports field and city construction, Doctrine Institute research, Weapons/Armor Lab upgrades, normal Unit training, and supported Scout, Attack and Raid commands. Atlantic can use field and city construction lanes together; Northern and Eastern share one construction lane. Hero, siege, reinforcement and advanced settlement commands are calibrated across active sectors.
More workspaces
18 RESOURCE SITES
Resource landscape
Select a numbered field to inspect its level, production and upgrade. City construction is in the adjacent City view. Reinforce and upgrade settlement infrastructure across all 40 tactical plots. Inspect the Settlement Aerial Recon to monitor overall sector development.
VILLAGE CENTER / PLOTS 19–40
City view
Select a numbered plot to see its server-owned building state. Plot positions correspond to the fortified urban bastion layout.
PERSISTED COORDINATES
World map
Select a site to read its stored world state. Use arrow keys within the grid, the pan buttons, or drag the map with a mouse. Trained scouts can survey resources or defenses at another registered village; supported Attack and Raid commands are available for registered player villages. Reinforcement, settlement and other movement remain unavailable.
Crop finder
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STARTER CITY SLOT 26
Main Building
CITY STORAGE / SLOTS 19–38
Storage buildings
CITY SLOT 39
Deployment Yard
This construction unlocks the building state. Scout, Attack and Raid commands are on the World map for supported registered villages; reinforcement and settlement remain unavailable.
CITY MILITARY / SLOTS 19–38
Infantry Depot
CITY BUILDINGS / SLOTS 19–38 + PERIMETER 40
City facilities
Construction supplies Building prerequisites for Unit research and Weapons/Armor Lab upgrades.
REGISTERED WORLD / EMBASSY
Alliance
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Outgoing invitations
Alliance profile
Diplomacy
Alliance forum
Alliance log
Invitations
Membership, invitations, profile, diplomacy, forums and log notices are saved in this World. Send reinforcement from the World map.
MARKETPLACE / REGISTERED VILLAGES
Trade
Send one shipment to a registered village. Other players may have a receiving limit or vacation protection. Merchants return after delivery.
Sent shipments
Received shipments
Trade reports
Market offers
Offer one resource for a different resource at a ratio from 1:2 to 2:1. Your offered resources and merchants are held until acceptance or cancellation. The reference's transport-hour filter is very permissive; check the route before relying on it. Alliance-only offers are unavailable.
Available offers
Your offers
WEAPONS / ARMOR LAB
Unit upgrades
One upgrade per Lab at a time. Completed levels update Unit combat statistics used by supported registered Attack, Raid and Scout commands.
UNIT TRAINING
Train Units
Infantry, mobility and siege
Each Building has a separate normal queue. Research unlocks belong to this village. Special Units and Great queues remain unavailable.
CITY RESEARCH / SLOTS 19–38
Doctrine Institute
Unit research
Build the Doctrine Institute after Infantry Depot level 3. Research completes after its shown time and unlocks Unit training in this village. Research effects outside normal Unit unlocks remain unavailable.
REGISTERED TUTORIAL
Tutorial
Complete each Tutorial objective to continue. The world map shows village coordinates. Skipping tutorial directives is permanent. Proceed at your own risk, Commander.
CAMPAIGN CHAPTER 1
First Signal
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Read all four supplies in one settlement, then confirm its completed Command Hub. These server-recorded facts do not grant a reward. Chapter 2 can then show completed upgrade receipts.
CAMPAIGN CHAPTER 2
A Living Network
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Completed Field and Storage upgrades come from server receipts after First Signal. Later passive production credited to stock completes the third step. No reward is granted.
CAMPAIGN CHAPTER 3
Beyond the Wall
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After Chapter 2, train a reconnaissance Unit, complete a scout result from that settlement, then read its own report. Unobserved site facts remain unknown; no reward is granted.
CAMPAIGN CHAPTER 4
Routes and Promises
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After reading the Chapter 3 report, deliver a convoy to another player, then post an offer that another player accepts and both merchant shipments deliver. Pending routes and offers do not count. No reward is granted.
CAMPAIGN CHAPTER 5
Terms of Trust
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After Chapter 4, found or join an alliance, then arrive with a reinforcement column at a village owned by an alliance member or confederated partner. Pending movements do not count; no reward is granted.
CAMPAIGN CHAPTER 6
The Broken Archive
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After Chapter 5, complete three Gray Zone archive expeditions (Sector Alpha Vault, Sector Beta Relay, Sector Gamma Bunker) and secure all three Cipher Fragments in Treasury custody. No reward is granted.
CAMPAIGN CHAPTER 7
Complex Equation
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After Chapter 6, claim alliance objectives, acquire the Master Schema construction plan, and begin Meridian Complex construction on Slot 99. No reward is granted.
CAMPAIGN CHAPTER 8
Hold the Meridian
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After Chapter 7, defend the Meridian Complex against retaliation waves, repair siege damage, and complete the level 100 Meridian Relay hold. No reward is granted.
CAMPAIGN DIALOGUE & REHEARSAL
Quest state dialogue & minigames
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Tactical Drills & Field Exercises
TACTICAL COMMS & LITERARY ANCHORS
Unit voice barks & literary hooks
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LIVE WORLD DISPATCHES
Event announcements
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WORLD OPERATIONS
Movements and reports
Scout movements and results
Scout reports
Reinforcement movements and stationed troops
Attack and raid movements
Battle reports
REGISTERED PLAYER MAIL
Messages
Send plain-text mail to another player in this world, or use [ally] with circular message permission to broadcast to your alliance. The sender and each recipient control their own copies. Plus unlocks the Archive folder.
REGISTERED POPULATION
Rankings
Sector rankings reflect verified settlement demography and operational expansion.
| Rank | Player | Faction | Villages | Population |
|---|